using UnityEditor.SceneManagement;
using UnityEditor;

namespace IQIGame.Onigao.Game.Editors
{
    public static class SceneMenuItems
    {
        [MenuItem("GameEditor/SceneShortcut/不保存当前场景并进入Launcher %h")]
        static void OpenSceneLauncher()
        {
            EditorSceneManager.OpenScene("Assets/Launch/Launch.unity");
        }
    }
}
